![]() On a totally different note, I had a pretty amazing experience with source control that I haven't had before. This time around I've been extending the game engine, and laying foundation for something that's better to work with, and will hopefully be just as fun. I feel like I just have more done, but maybe not? When I started Banished I had nothing, and spent 10 months working before I had the game in a playable form. Despite code refactors and bug fixes, it feels like I'm coming up to a critical mass of systems and the game will come together into something. Why is the there still a random crash while background loading!? (I already 'fixed' that once.)īut that's okay - it's good to fix bugs when encountered rather than let them slide. Why is no one picking up rocks that are close to trees? ![]() ![]() Why isn't that object drawing it's selection when selected? Do you ever get the feeling that work on your video game is coming along to slowly? It seems I've spent the last month slogging through issues and bugs that come up as I make progress toward a cohesive game. ![]()
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